here was some talk recently about Settlements and Resources. I’ve compiled this list which you may use as you please:

here was some talk recently about Settlements and Resources. I’ve compiled this list which you may use as you please:

here was some talk recently about Settlements and Resources. I’ve compiled this list which you may use as you please:

1–2: Amber

3–4: Baskets

5–6: Beads

7–8: Beer

9–10: Books

11–12: Carpets

13–14: Clay

15–16: Coal

17–18: Dairy

19–20: Dates

21–22: Drugs

23–24: Dyes

25–26: Fish

27–28: Flax

29–30: Fruit

31–32: Fur

33–34: Geese

35–36: Gems

37–38: Glass

39–40: Grain

41–42: Hemp

43–44: Hides

45–46: Honey

47–48: Horses

49–50: Incense

51–52: Ivory

53–54: Lead

55–56: Leather

57–58: Linen

59–60: Livestock

61–62: Metal

63–64: Metal, Precious

65–66: Nuts

67–68: Olive Oil

69–70: Pearls

71–72: Pottery

73–74: Salt

75–76: Ships

77–78: Silk

79–80: Slaves

81–82: Spice

83–84: Stone

85–86: Sulphur

87–88: Tar

89–90: Texties

91–92: Weapons

93–94: Wild Animals

95–96: Wine

97–98: Wood

99–100: Wool

Sort of off-topic but I just received notification from Amazon saying my copy of Berlin: City of Smoke has shipped!

Sort of off-topic but I just received notification from Amazon saying my copy of Berlin: City of Smoke has shipped!

Sort of off-topic but I just received notification from Amazon saying my copy of Berlin: City of Smoke has shipped! Really looking forward to reading all three books back to back.

Picked up the DW +3 Bundle of Holding this week and couldn’t wait to finally read Perilous Wilds, Freebooters on the…

Picked up the DW +3 Bundle of Holding this week and couldn’t wait to finally read Perilous Wilds, Freebooters on the…

Picked up the DW +3 Bundle of Holding this week and couldn’t wait to finally read Perilous Wilds, Freebooters on the Frontier but… I really prefer reading my RPG books as uh, books. My solution: I learned how to make saddle-stitch books!

Lots of YouTube videos out there but I’d be happy to share tips if pics aren’t self-explanatory.

What would a frontier town realistically look like?

What would a frontier town realistically look like?

What would a frontier town realistically look like? What would an adventuring guild be like? What services would a guild license get in exchange for the upfront cost? c.f.: https://www.incunabuli.com/2017/08/adventure-capital.html)

https://www.incunabuli.com/2018/06/a-land-of-plenty_14.html

I played Freebooters 2e last night! We played through “Hot Springs Island” using my reference sheet for stats.

I played Freebooters 2e last night! We played through “Hot Springs Island” using my reference sheet for stats.

I played Freebooters 2e last night! We played through “Hot Springs Island” using my reference sheet for stats.

https://technicalgrimoire.com/files/HotSpringsReference.pdf

There were two new players who had never played an RPG before. This was the first time I had ever played Freebooters, but I have extensive experience with DW.

I have many thoughts!

EDIT: Just saw you updated the sheets, haha. Definitely take this with a grain of salt, we used the old ones.

Things that went well:

– Tracking resources and supplies. The marketplace sheets were super useful, and it was very easy to see how much things weighed, how many uses they had, and managing inventory. The players enjoyed the weight system. Also the penalty for carrying too much was great, and seemed like something players COULD deal with, but didn’t want to.

– Duration blended well with Hot Springs. Hot Springs has its own solid time-tracking system, and freebooters slotted extremely well into it.

– The magic system was fun as hell! We had two mages, and they both LOVED generating their spells and allocating the power costs. Very cool!

– Character creation was also fun; the vices and virtues added a lot to each character. Stats made sense, I like how the game includes the capacity for stat damage.

– The Make Camp and Keep Company moves were a big hit. Players enjoyed having the spotlight to talk to one other person and developer specific relationships.

– XP for gold seemed to flip switches in their brains. They were extremely engaged and dedicated to exploring and finding treasure, more so than I’ve seen from any other game. The character sheet especially makes this really easy to track, which is nice.

– LOVE spending luck. One of my favorite mechanics from DCC, and I’m glad to see it here.

– Alignment goals were really solid, and the players were able to embrace it in an active way.

– Really happy to see a “Retreat” move. Perfect for weak characters.

– Threads are really interesting, and remind me a bit of “Clocks” from blades in the dark. A great and simple way to handle Fronts. Love it!

Questions/Criticisms:

Feel free to ignore these, or take them with a grain of salt

– Perceive vs Saving Throw. I never really found a good opportunity to use the Perceive move. Players would ask specific questions already: “Can I see what color the creature is from this distance?” “Do they seem poisonous?” So I just used saving throws to check for success/failure.

– Characters were extremely weak. 3/5 of the party started with 1 hp. In our first encounter with a crazy old man: a mage blasted herself when the spell failed, the old man cut down the cleric, and the thief poisoned herself. Maybe give players a little more HP to start? The luck helped a little bit, but they ran out pretty quick.

– Character Creation Slow. Maybe it was because of all the new players, but the random rolling was really fun, but slowed down the game. It took us about an hour before all the characters were done. This might just need a simple online generate to fix the issue, but it was way slower than DW character creation, which mostly just involves making simple choices. Having the inventory be checkboxes might help a lot.

– The human heritage move makes no sense if you have a “Good” character.

– Establish also never saw much play. Perhaps it was because we were playing a game with a concrete world and rules, but players never got the opportunity to make stuff up.

– We didn’t use the travel moves because Hot Springs has it’s own rules, but without the rest of the book it would be hard to come up with “Discoveries”.

– Do players still get the benefit of a camp rest if something attacks them?

– Camping did NOT recover much HP (only 1 for the majority of the group). They really enjoyed camping, but were super bummed that it didn’t have much of an impact. Maybe let them roll HD twice and use worst result or something? I dunno.

https://technicalgrimoire.com/files/HotSpringsReference.pdf

I’m finding these PDFs to be very difficult to print.

I’m finding these PDFs to be very difficult to print.

I’m finding these PDFs to be very difficult to print. If I leave off the cover, I get spurious blank pages in the middle of the book when printing Perilous Wilds Survival Kit. For some reason that I can’t discern, the page flow is weird. Any suggestions?

For those able to read Portuguese, here’s the crowdfunding project of the Brazilian Portuguese edition of…

For those able to read Portuguese, here’s the crowdfunding project of the Brazilian Portuguese edition of…

For those able to read Portuguese, here’s the crowdfunding project of the Brazilian Portuguese edition of Freebooters on the Frontier.

If anyone wants a hardcopy (the book will have 48pp in B5 format) just send me a message and we’ll see how to do that.

But if you just want to chip in and help with any amount, you can use this link: https://www.catarse.me/pt/projects/70044/contributions/new?reward_id=133863 — it starts with R$ 10, or roughly US$ 3, but even this tiny amount will be of a huge help.

https://www.catarse.me/snf

In ‘booters, if a mage were to cast a damage spell and they put power points into making the duration longer than 1…

In ‘booters, if a mage were to cast a damage spell and they put power points into making the duration longer than 1…

In ‘booters, if a mage were to cast a damage spell and they put power points into making the duration longer than 1 turn, how would you let that roll out?