Sort of off-topic but I just received notification from Amazon saying my copy of Berlin: City of Smoke has shipped!
Sort of off-topic but I just received notification from Amazon saying my copy of Berlin: City of Smoke has shipped! Really looking forward to reading all three books back to back.
For those who use World of Dungeons as their rules-set, how do you treat the “Cure” ability that Clerics get?
For those who use World of Dungeons as their rules-set, how do you treat the “Cure” ability that Clerics get? The rules text simply says “(you can attempt to neutralize poisons, remove curses, or heal wounds with a touch).” Do you let it restore lost Hit Points (or allow a re-roll of Hit Points) similar to the D&D version of Cure Light Wounds ?
My current game has centered on an outbreak of a magical infestation which “leaked” into the PCs’ home world from Dis as part of the gradual colonization of their world. My player with the Cleric ability took a specific Kicker that a particular NPC was infected and he had to cure him but was then frustrated that I made him roll for the cure and that his 7-9 result didn’t result in a clear cure. My argument boiled down to: a) in the fiction this is a disease unlike anything you’ve ever seen or treated before. It’s also a magical disease and we don’t know how effective/strong your magic is against it, and b) outside of the fiction you framed a kicker around this so of course it’s going to be hard; you can’t resolve your kicker with a single roll in session one! We had a talk about all the things he could do to pursue the kicker. (Use his extensive alchemical equipment to take a sample of the disease, experiment on cadavers, enter the dream-world to beseech his God, journey to the major city to consult the wise and the holy, etc) but he ended up still kind of frustrated and I felt like I had nerfed his character concept, at least from his perspective. Any thoughts on how I could’ve handled this better?
1) For this game I am using an modified version of the Dungeon World XP system. Players Mark Experience a) on a roll of 6- (which, let me tell you, happens all the time in this game) and b) when they hit one of their Keys in a scene. Each Player wrote two Keys for their character, one of which was tied to their Kicker and one of which was focused on a character trait.
Hey, I’m running Dark Heart of the Dreamer tomorrow.
Hey, I’m running Dark Heart of the Dreamer tomorrow. Well, kind of. I’m running a World of Dungeons game for a new group that will initially be set in just one world with suspicions of unknown gods and powers beginning to leak in. One of my Fronts, however, is the arrival of the Hungry City and I expect the world to be devoured some time between sessions three and five, dropping the characters and their ongoing concerns into a newly colonized suburb of Dis.
I’m looking to run this some time next month and quite excited.
I’m looking to run this some time next month and quite excited. I just bought a new printer and wanted to print out the PDFs for review. Is there an available way to get the PDFs for Dark Heart and If On A Wintry Plane formatted for booklet printing? (If not, it’s NBD but I thought I’d double check before printing them out in double page format.)
Hey JayWalt, long time no speak.
Hey JayWalt, long time no speak. I’m really interested in some remarks you made in another thread about using Blades in the Dark to run Planarch games. Do you have any musings on what’s necessary to do so? Would you re-skin the factions for Dis or just run with them as is?