Can we talk about the Mechanic for a minute? I think this class is potentially much to strong.
Can we talk about the Mechanic for a minute? I think this class is potentially much to strong.Â
Let’s take this configuration:Â
# Close weapon and 2 armor +H&S with INTÂ
O Energy Cannon
O Jumper
O Aiming systemsÂ
No i can H&S, Volley and Spout Lore with Int and can make this my 16 stat.Â
Furthermore, if i roll well then the ammo restriction on my Energy Cannon doesn’t matter that much. I get the ammo back anyway…Â
Apparently piloting the Suit in a clever way is done with Int. So i can Defy Danger with it in a lot of times.Â
Now 3.5 of the basic moves run of INT. That is crazy powerful.Â
The jumpers give me much mobility and seem to be the most versatile. But this doesn’T have to be an issue because every class has a lot of mobility but anyway…Â
Now my main problem with the suit is: It has no weaknesses!Â
Of course it can take damage but there is no cost in using the suit so an Engineer will use it 98% of the time (you want to be a fan of him right?)Â
Can you attack the suit to make it take damage? Even then you can have an Engineering specialisation for an extra hitpoint AND always describe yourself taking the damage instead of the mecha suit.Â
Aiming systems is so good that i see no reason to take anything other then this option.Â
A deeper look at the Apocalypse World Powerarmor rules could help. There is a cost involved in using it.
What do you say?