Ranger’s Command move math

Ranger’s Command move math

Ranger’s Command move math

Hi there. Been GMing a Ranger lately and was wondering about one thing. Are animal companion bonuses from the Command move added on top of the stat bonuses when the player rolls OR are they used instead of them? A 16 WIS Ranger with +2 Cunning companion gets a sweet +4 on Discern realities on a level 1 character if the former is true.

Hi there.

Hi there.

Hi there. I’m planning a #SixthWorld adventure /never tried this Shodowrun hack before, but I feel it’ll be nice/ and having trouble with one of my players. He is a really great guy, but he totally loves playing mindgames, subverting me and trying to lawyer his way through to get something cool and/or possibly gamebreaking. I don’t enjoy it that much.

So this time he wants to play a billionaire character running the shadows for thrills. The story is his character once had an important technical position in a big corp and when he was quitting he left a piece of code in their systems that transfers minuscule amounts of money – the result of rounding off – to his accounts. Over the years the sum got really big.

I don’t want to ban this straight up, since it is a viable plot hook, but I’m toying with the idea of introducing a move that would limit the party’s access to endless financial resources – big thing shadowrun-wise. I’d like your help with the wording /it will be lawyered big time/ and the effect.

Blast from the Past

Any time you try to use the vast resources accumulated as a result of your scheme, roll + Craft. On 10+ choose 2, on 7-9 choose 1.

– You get the money where you want them

– Your actions don’t attract unwanted attention

– You don’t leave a trace leading to you

– ?

– ?

While looking at the Druid book, since one of my players got interested, I couldn’t find any move relating to a well…

While looking at the Druid book, since one of my players got interested, I couldn’t find any move relating to a well…

While looking at the Druid book, since one of my players got interested, I couldn’t find any move relating to a well established trope of plant control. You all know that – roots entangling your enemies, branches forming shelters, bamboo walls on a whim, etc.

I’m pretty sure someone must have made a move like that at some point and I even remember I saw it in here somewhere but keep failing at googling it up again. Help anyone?

A new rote just came up today when I discussed cleric spells with my Paladin player.

A new rote just came up today when I discussed cleric spells with my Paladin player.

A new rote just came up today when I discussed cleric spells with my Paladin player. Being on his way to gaining a move giving him access to clerical spells the guy got a bit frustrated there are no protection spells he can use to boost his armor even more. So I had to explain that the Shield of Faith in DW most probably will have nothing to do with deflection bonuses.

Shield of Faith

Rote

As long as you keep chanting your faith’s creed, asking the diety for protection, any item in your hand will behave like a shield of the same shape and size. The effect will fade the moment you fall silent.

On the down side, I’m pretty sure that way I will be lawyered into giving him a +1 armor bonus for a weapon in his hand come next session… Sigh.

P. S. Can we have a Spell category in the community or the limit has already been hit?

A move I designed for one of my players.

A move I designed for one of my players.

A move I designed for one of my players. The guy stills looks for something more appropriate for his idea of the character, but I like it as it is.

Mind’s eye theatre

When you have an audience willing to stop and listen, you can present them with a story so vivid and powerful it will unfold as a set of stunning moving pictures before their minds’ eyes. Though same in appearance and plot the pictures will have a slightly different set and tone for each of the listeners, striking the most susceptible chords of their souls. Choose the underlying motive of your tale, try to make the story true and real and roll. If it is…

…a ballad of fighing prowess and unmatched bravery, +Str.

…a tale about feats of agility and artfull dodging, +Dex

…a eulogy to resilence and self-sacrifice, +Con

…an insightful story spreading knowledge and true understanding of the word, +Int

…a parable prasing unobvious desicions and carefully weighted choices, +Wis

…an anecdote about charming scoundrels and witty lovers, +Cha

On a 10+ for a while after the performance ends the audience will share a strong emotion you chose as a motive of your story and some of the listeners may even briefly show treats and skills of its heroes.

On a 7-9 the audience will share the basic emotion conveyed by the story although it will be strongly influenced or distorted by personal experiences making the reactions hard to predict.

Here is a move I came up with while advertising Dungeon world to one of my players.

Here is a move I came up with while advertising Dungeon world to one of my players.

Here is a move I came up with while advertising Dungeon world to one of my players. We were discussing his future character – Sage’s Battlemind when he said an interesting thing I couldn’t resist turning into a move showing him what DW is all about. What he said was that his character has a hobby, he sometimes spends days or weeks engraving different items, “creating their destinies”. Hence the move.

Destinysmith

When you spend a long time engraving an object to forge its fate, roll +XP you want to spend. On 10+ choose 2, on 7-9 choose 1.

– You tell the GM what is the destiny of the object /this dagger will be used to kill the bug-eyed swamp dragon Lee Qin; this flute will start a war this world has never seen before/

– You tell the GM how the object’s destiny is going to be fulfilled /party’s ranger Bob will stick the dagger deep into Lee Qin’s eye socket; the flute’s tune will charm а queen of a remote land and she’ll escape her country with a young prince, making her husband swear vengeance/ 

– You tell the GM when it happens

I’m not totally happy with the move, feeling that it is too restrictive and too prone to being exploited /hence +XP roll/ at the same time. Maybe you’ll help me fix it. Correcting grammar is also welcome.

Here’s a racial move I came up with for Halfling Necromancer one of my players wants to create in DW.

Here’s a racial move I came up with for Halfling Necromancer one of my players wants to create in DW.

Here’s a racial move I came up with for Halfling Necromancer one of my players wants to create in DW.

Innocent looks

When you try to pass for a Hafling of a different, more peaceful trade roll + Cha. On a 10+ choose 3. On a 7-9 choose 1.

You manage to come up with a story people believe

You don’t draw too much attention

You don’t raise suspisions

You manage to talk people into buying a couple of makeshift trinkets for 1d6 coins while at it

Feedback and grammar checks are welcome.