Undertaking a Perilous Journey: Do you Make Camp and Take Watch?
Character Creation: Some of the adventurer’s starting gears are slightly different than in the equipment list(a bard’s duelists rapier lacks “piercing” for example). Is this intentional to let them get better stuff later, or just a leftover?
Hirelings: Should they be paid in gold, and if so how much? I don’t speak abut meeting their “cost”, but rather: Even a Hireling in for “doing good,” needs to eat, so the minimal expense of the players should be handing out would be for some rations. Any thoughts on this? (or is something like it already in the book?).
I’m having some problems with the first session.
Usually I play more traditional RPGs, but Dungeon World got me kinda hooked on trying something a bit more story-gamey. Reading the book, basically everything made sense in my head, and after reading the “first session”-chapter my plan was: Character generation, define the world a bit with questions, than throw them into the first adventure (to make it diffrent from usual, they are already at the “Bossfight”: The roof ist on fire, the virgin is about to be sacrificed, The Cultists are looking in their direction and they’ve got to fight their way out of the burning Dungeon). Everything looked fine until I stumbled upon these:
dungeonstarters | finemessgames
I kinda gave up after reading the half of them. I think I couldn’t GM anything out of them at all, and I’m feeling kinda uncomfortable starting DW. Anything wrong with my first plan to start the game? I’m having the impression I totally got it wrong.