Question for fans of World of Dungeons:
I keep thinking about adding “Close Combat” and “Shooting” as skills, i.e., a character won’t ever truly fail an action, but they may face a really epic and disastrous cost for that success when they roll 6-.
Ok, put down those tomatoes; before you throw veggies, consider…
If your shtick is the great archer of the Westwoods, or Swordmaster of the Seventh Legion, how lame is it to blow an attack against a hobgoblin on a 6- roll? DW and WoDu can make the 7-9 pretty severe, even though “success” still happens. Having the assurance that one character never misses, but everything else may go terribly wrong as they hit, doesn’t seem any worse to me than saying “Character X with Athletics ALWAYS clears the cliff when she jumps.”
Thoughts? Anyone ever tried it? Does it break anything?