Question for fans of World of Dungeons:

Question for fans of World of Dungeons:

Question for fans of World of Dungeons:

I keep thinking about adding “Close Combat” and “Shooting” as skills, i.e., a character won’t ever truly fail an action, but they may face a really epic and disastrous cost for that success when they roll 6-.

Ok, put down those tomatoes; before you throw veggies, consider…

If your shtick is the great archer of the Westwoods, or Swordmaster of the Seventh Legion, how lame is it to blow an attack against a hobgoblin on a 6- roll? DW and WoDu can make the 7-9 pretty severe, even though “success” still happens. Having the assurance that one character never misses, but everything else may go terribly wrong as they hit, doesn’t seem any worse to me than saying “Character X with Athletics ALWAYS clears the cliff when she jumps.”

Thoughts? Anyone ever tried it? Does it break anything?

Career-related skill system for WoDu?

Career-related skill system for WoDu?

Career-related skill system for WoDu?

Question for those with experience running World of Dungeons (WoDu): unlike DW, WoDu includes a skill list, with an associated “success with an even greater consequence” mechanic for 6- rolls related to a skill area. I’m thinking of replacing the skill list with Careers/Backgrounds (as in Barbarians of Lemuria). That way, you get the skill bennie for anything clearly connected to your career path (Example: “Pirate Captain” might give you leadership, as well as the “seafaring” skill sometimes hacked into WoDu, etc.).

So, question: any thoughts about pros/cons of making this approach work? Combined with the expanded list of special abilities (like in Matausch’s Advanced WoDu) I feel this would give a nice range to characters, especially if you allow several careers per character … but I wonder whether those with experience running WoDu RAW feel this would become too permissive for players? Thanks.