Career-related skill system for WoDu?
Question for those with experience running World of Dungeons (WoDu): unlike DW, WoDu includes a skill list, with an associated “success with an even greater consequence” mechanic for 6- rolls related to a skill area. I’m thinking of replacing the skill list with Careers/Backgrounds (as in Barbarians of Lemuria). That way, you get the skill bennie for anything clearly connected to your career path (Example: “Pirate Captain” might give you leadership, as well as the “seafaring” skill sometimes hacked into WoDu, etc.).
So, question: any thoughts about pros/cons of making this approach work? Combined with the expanded list of special abilities (like in Matausch’s Advanced WoDu) I feel this would give a nice range to characters, especially if you allow several careers per character … but I wonder whether those with experience running WoDu RAW feel this would become too permissive for players? Thanks.