I’ll throw* this out there for #FighterWeek :

I’ll throw* this out there for #FighterWeek :

I’ll throw* this out there for #FighterWeek : 

Does adding near or far to the list of Signature Weapon ranges break anything? 

Example: An axe with the Versatile tag (close and near) could be thrown and return to the thrower, Thor-style, while still being available for melee combat. On a •9 or less, if you mark off ammo, you are going to have to go pick it up. 

What if you also add a Bow (and 4 ammo?) to the list of available Signature Weapons? 

*Pun intended.

If you haven’t seen it, this site has a ton of random generators that are relevant to your interests.

If you haven’t seen it, this site has a ton of random generators that are relevant to your interests.

If you haven’t seen it, this site has a ton of random generators that are relevant to your interests. “Quests” and “Worlds & Planes” are great for Freebooting Scum like us.

http://donjon.bin.sh/fantasy/random/#quest

Bargains with Death

Bargains with Death

Bargains with Death

Here are some ideas I had for •7–9 on the Last Breath move. Some I really like (the Bard’s) and some could probably use a tweak.

Bard – Whenever you learn a secret, you can tell no one, starting with this bargain.

Cleric – Your deity thinks you dead and will no longer answer your prayers. However, Death will. Death is his domain, and you now have Petition: Offering.

Druid – You must kill a wild animal once per week, and burn the carcass. You cannot eat any part of or otherwise make use of the body.

Fighter – Add this bond with a party member chosen by Death:

When the time comes, I must kill __ without hesitation.

Paladin – You must always be on a quest, or praying and cleansing in preparation for a quest, and one of your boons is automatically “Death stayed his hand, but will not do so again.”

Ranger – Death takes your animal companion instead. From this moment forward, animals will shun you and may even attack if they feel pressed. They sense your betrayal.

Thief – If some asks you about a crime, you must confess —whether you are guilty or not.

Wizard – You must burn or otherwise destroy the next scroll or spell book you find, without reading it first. And the third. And the fifth. And the seventh. And so on….

A First Session Starter?

A First Session Starter?

A First Session Starter?

or maybe a Campaign Front…

Three days ago, as foretold by the Seer of the City of Coins, a meteor streaked overhead. The shockwave caused extensive damage and injuries throughout the city, and terrified the more skittish and superstitious locals. They may very well have reason to be afraid…. 

• Where/ what did the meteorite hit when it landed? 

• What object does the Seer think the meteorite really is? 

• Who sent you to retrieve it from the still-smoking crater? What did they offer you for bringing it to them? 

• A third party also seeks the object. Who are they, and why don’t you want them to have it?

Hey, besides Dungeon World and tremulus, what are the other Apocalypse World hacks are out there?

Hey, besides Dungeon World and tremulus, what are the other Apocalypse World hacks are out there?

Hey, besides Dungeon World and tremulus, what are the other Apocalypse World hacks are out there? I mean more than the message board ones; I’m wondering about published, or least finished, projects.

Trying my hand at a base class. Not quite done; I’m still brainstorming advanced moves.

Trying my hand at a base class. Not quite done; I’m still brainstorming advanced moves.

Trying my hand at a base class. Not quite done; I’m still brainstorming advanced moves. 

I’d love feedback— my gut feels it might be a bit underpowered.

Ghostwalk (from WotC; Monte Cook & Sean K Reynolds) is criminally overlooked because it fell between the 3.0/ 3.5…

Ghostwalk (from WotC; Monte Cook & Sean K Reynolds) is criminally overlooked because it fell between the 3.0/ 3.5…

Ghostwalk (from WotC; Monte Cook & Sean K Reynolds) is criminally overlooked because it fell between the 3.0/ 3.5 cracks, but given the nature of the Last Breath move, it is a great Dungeon World fit. Now I’m thinking of compendium class ghost moves.

Tonight, Dungeon World took on the old AD&D module C2: The Ghost Tower of Inverness.

Tonight, Dungeon World took on the old AD&D module C2: The Ghost Tower of Inverness.

Tonight, Dungeon World took on the old AD&D module C2: The Ghost Tower of Inverness. It was a smashing success— and the fastest character creation/ group integration I’ve ever experienced. Even though we didn’t finish the adventure, we had a great time with a lot of memorable moments and laughs, while still having moments of terror and even a PC death.