I’ll throw* this out there for #FighterWeek :

I’ll throw* this out there for #FighterWeek :

I’ll throw* this out there for #FighterWeek : 

Does adding near or far to the list of Signature Weapon ranges break anything? 

Example: An axe with the Versatile tag (close and near) could be thrown and return to the thrower, Thor-style, while still being available for melee combat. On a •9 or less, if you mark off ammo, you are going to have to go pick it up. 

What if you also add a Bow (and 4 ammo?) to the list of available Signature Weapons? 

*Pun intended.

17 thoughts on “I’ll throw* this out there for #FighterWeek :”

  1. But let’s keep this in mind: 

    “It’s a thankless job—living day to day by your armor and the skill of your arm. To dive heedlessly into danger. They won’t be playing golden horns for the time you took that knife to the ribs for them in the bar in Bucksberg. No flock of angels to sing of the time you dragged them, still screaming, from the edge of the Pits of Madness, no.

    Forget them.

    You do this for the guts and the glory. The scream of battle and the hot, hot blood of it. You are a beast of iron. Your friends may carry blades of forged steel but, fighter, you are steel. While your traveling companions might moan about their wounds over a campfire in the wilderness, you bear your scars with pride.

    You are the wall—let every danger smash itself to nothing on you. In the end, you’ll be the last one standing.”

  2. I don’t think it breaks anything, save for tradition. In the same way that people build Bow-Fighters in other systems (a la 4th Edition D&D), you could do so in DW. A Versatile, Serrated Edge Bow (or rifle) with ranges Near and Far wouldn’t break the game, I don’t think. Emphasis on I don’t think. This would allow you to play, for example, a Warcraft-style Dwarven Rifleman. Heavy armor, high toughness and deadly attacks, but without all the foofarah of the Ranger.

  3. I’ve actually thought about the Bow myself. The armor feats with that can get kind of silly, but as it stands the Elf playing a dex-high character is not so good at BB/LG. I figured you could do a distance-bow-fighter build but the signature weapon didn’t support it. I might try it in a game and see what folks think.

  4. Moves are Perscriptive and Descriptive. So fighters remove the clumsy tag, but I’m trying to imagine a woodsman archer gracefully sailing around in full plate with shield blocking all bows and returning arrows.

    I would go for a damage build and maybe some multiclass to borrow ranger moves. That’s all.

  5. Some sample ranged Signature Weapons: 

    Dwarven War Rifle w/ bayonet, 4 ammo: Close, near, versatile, serrated (+1 damage), sinister. 

    The Glaive from Krull: Near, sharp (+2 piercing), well-balanced (-1 weight), ancient.

    Elven Masterpiece, 4 ammo: Near, far, versatile, well-balanced (-1 weight), ornate. [This is exactly the same as buying a Hunter’s bow]

  6. Ryan Gigliotti: Perhaps a longbow? Something that is good for shooting far away but is too unwieldy for close combat? You could also just not allow it – to get far, you have to take near.

  7. Tim Franzke It does actually. I’m so used to light, agile, treetops and rooftops archers as an archetype in D&D didn’t really consider more line-troops style soldiery. I could see that working.

  8. Ryan Gigliotti: it doesn’t break anything, but keep in mind that the Fighter doesn’t have any moves that trigger on Volley, so it’s throwing an option in that gets very little support.

    Ditto adding bows to Signature Weapon.

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