Quick, anyone knows a one sheet scenario or something where the theme is like escape from a natural cave or the like ? Maybe with some sketchy Map for me to exploit?
TIA!
Quick, anyone knows a one sheet scenario or something where the theme is like escape from a natural cave or the like…
Quick, anyone knows a one sheet scenario or something where the theme is like escape from a natural cave or the like ? Maybe with some sketchy Map for me to exploit?
TIA!
So this has probably been asked a couple of times, but since it came up in the yesterday’s game : can the paladin…
So this has probably been asked a couple of times, but since it came up in the yesterday’s game : can the paladin heal himself?
Absolutely hilarious!
Absolutely hilarious!
So, we now have a few sessions and really do have a great time…and pc s are levelling fast, very fast.
So, we now have a few sessions and really do have a great time…and pc s are levelling fast, very fast.
So it seems to me that DW isnt meant to be for long term campaigns? You could play ADnD for years on end, with the same Char, i know groups who play for some 20+ years.
I d like to do that in DW too, is that possible?. Will there be an extension to the game that may allow this?
Principle of narrative Truth in DW!?
Principle of narrative Truth in DW!?
So I am usimg this principle in my Current DW Game. Its simple: What is told by one of the players becomes real as it is told (except someone vetoes it)
The aim is to establish a little bit more player empowerment, and to take off a creative workload from the GM.
It goes like this, for example:
GM: the dark tower emerges sky high into the steel grey sky. What do you do?
P: there is a window above the closed portal, i try to climb up.
GM: Not so fast. As you approach the tower you see, there is a window and a guard is standing there. Hes about to turn around, what do you do?
And so on.
Frankly, my players didnt ,ake much use of it, but i might push them in the future. Right now i sometimes just ask them, what happens, like,: ‘ok, you rush towoards the top of the stair, and now you see what those goblins are about to do. What is it?’
What do you think about this? Do you like it and might use it in your Games? And if: why or why not?
I cant seem to get my head around conditions and how they are acquired.
I cant seem to get my head around conditions and how they are acquired. Furthermore i wonder how they relate to certain weapon tags like messy fore example. I f you mess up hack and slash you get your hand chopped of, take -1 ongoing?
Oh, and is there some way to use (-up) the resource light in form of torches in those dungeons?
Plz help out a newbie, first session will be Tuesdays ;), TIA
So, this idea is in my Mind to join forces and combine the best of two worlds: A Fate and Dungeonworld ie AW engine…
So, this idea is in my Mind to join forces and combine the best of two worlds: A Fate and Dungeonworld ie AW engine heartbreaker!
This is just Brainstorming, youre welcome to chime in.
So you have colaborative Char and setting creation like in Fate core, a fixed Number of Aspekts, 5 or 6 plus 2 Bonds. High concept would be +2 from there all the way down to trouble at -2. If you do something risky or opposed, roll + Aspekt. Bonds are to help or hinder like in DW
There are no Fatepoints, only the principle of narrative truth: if a player says something about the world, its true, there might be a a yes, but… Involved or a roll (or veto)
So there are my very preliminary thoughts. What do you think?