Principle of narrative Truth in DW!?
So I am usimg this principle in my Current DW Game. Its simple: What is told by one of the players becomes real as it is told (except someone vetoes it)
The aim is to establish a little bit more player empowerment, and to take off a creative workload from the GM.
It goes like this, for example:
GM: the dark tower emerges sky high into the steel grey sky. What do you do?
P: there is a window above the closed portal, i try to climb up.
GM: Not so fast. As you approach the tower you see, there is a window and a guard is standing there. Hes about to turn around, what do you do?
And so on.
Frankly, my players didnt ,ake much use of it, but i might push them in the future. Right now i sometimes just ask them, what happens, like,: ‘ok, you rush towoards the top of the stair, and now you see what those goblins are about to do. What is it?’
What do you think about this? Do you like it and might use it in your Games? And if: why or why not?