I cant seem to get my head around conditions and how they are acquired.

I cant seem to get my head around conditions and how they are acquired.

I cant seem to get my head around conditions and how they are acquired. Furthermore i wonder how they relate to certain weapon tags like messy fore example. I f you mess up hack and slash you get your hand chopped of, take -1 ongoing?

Oh, and is there some way to use (-up) the resource light in form of torches in those dungeons?

Plz help out a newbie, first session will be Tuesdays ;), TIA

4 thoughts on “I cant seem to get my head around conditions and how they are acquired.”

  1. How debilities work is explained on page 26. As with nearly everything in DW though, debilities should flow from the narration. If the PCs are fighting a monster that inflicts some kind of disease or illness (like Mummy Rot) or that uses poison, then getting damaged by the monster might inflict the Weak or Sickened debility. If a PC gets knocked across the room (possibly due to something with the Forceful tag hitting them), then you could give them the Stunned debility. A giant explosion or the deafening roar of some giant creature might give them the Confused debility. The appearance of a truly horrific demon could give them the Shaky debility. Any significant damage to the face could give them the Scarred debility.

    Depending on the fiction, these could be in given out in addition to the damage a monster does as part of a GM move. Or giving them out might be a GM move by themselves. Catching a dragon’s breath attack to the side of your face is probably going to do HP damage and leave you Scarred, as half your face now looks like a melted candle (assuming you survive). Getting pricked by a poison ring when shaking hands with a nobleman isn’t going to do any HP damage; it’ll just leave you Sickened (assuming they used very weak poison, otherwise you could simply be dead).

    Getting your hand chopped off may give you the Weak debility, as you’ve probably lost a lot of blood. But you also now only have one hand. Anything that you need two hands to do, is now impossible. You don’t need to apply a mechanical penalty to this effect. The fictional results of only having a single hand is all you need.

    The same goes for torches; they only last as long as torches last. Maybe 4 hours or so, and that’s if they don’t get dropped or extinguished by something.

  2. Christopher Stone-Bush that s brilliant, got it! Seems I still have problems with the fiction first paradigm, though that is exactly how we gamed two decades ago. Needs some unlearning…

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