Druid’s shapeshifting…do you treat the animal move automatic successes as “7-9” or “10+” like results?

Druid’s shapeshifting…do you treat the animal move automatic successes as “7-9” or “10+” like results?

Druid’s shapeshifting…do you treat the animal move automatic successes as “7-9” or “10+” like results? More specifically, if an animal has a move like “maul them,” do they evade any attacks they make to defend themselves? It just occurred to me while writing fronts that the Druid needs to take care to position themselves fictionally such that their automatically successful shape-shifting moves don’t cause them problems.

From that guy who brought you The Dragon, it’s

From that guy who brought you The Dragon, it’s

From that guy who brought you The Dragon, it’s . . . The Unicorn! Should cover everything from Narnian soldier-impaling badasses to Lady Amalthea to Lady Raincorn. Again, feedback is appreciated!

https://drive.google.com/file/d/0Bx6dAIX5ahSlUkd3RUQtakVhenc/view?usp=sharing

One of my favorite fantasy archetypes that’s almost never represented in class-based systems is something I guess…

One of my favorite fantasy archetypes that’s almost never represented in class-based systems is something I guess…

One of my favorite fantasy archetypes that’s almost never represented in class-based systems is something I guess you’d call “The Last.”

Amalthea from The Last Unicorn, Draco from Dragonheart, etc. 

Is there a Dungeon World playbook that already does this, or would “majestic creature that is going extinct” be a playbook worth creating?

Got to run Dungeon World for some old high school buds who only have Pathfinder/World of Darkness experience.

Got to run Dungeon World for some old high school buds who only have Pathfinder/World of Darkness experience.

Got to run Dungeon World for some old high school buds who only have Pathfinder/World of Darkness experience.

The session started with one of them (a Pathfinder DM) remarking that he was impressed by how concise the Druid rules were, and ended with the player of the Cleric leaping into a mine shaft to fight an evil spider-god in midair. 

It’s actually made me rethink the traditional RPG assumption of scaling difficulty. . . representing harder tasks fictionally as “more things that could go wrong” instead of mechanically as “higher chance of failure” is pretty brilliant, and interestingly enough ties into the way a lot of the old-school D&D game mechanics worked  . . .