Got to run Dungeon World for some old high school buds who only have Pathfinder/World of Darkness experience.
The session started with one of them (a Pathfinder DM) remarking that he was impressed by how concise the Druid rules were, and ended with the player of the Cleric leaping into a mine shaft to fight an evil spider-god in midair.
It’s actually made me rethink the traditional RPG assumption of scaling difficulty. . . representing harder tasks fictionally as “more things that could go wrong” instead of mechanically as “higher chance of failure” is pretty brilliant, and interestingly enough ties into the way a lot of the old-school D&D game mechanics worked . . .