Hi, guys.
I’m a first time GM about to run a Dungeon World campaign, and I’d like to get some feedback on my custom moves. In the fiction, hundreds of strange devices were constructed using powerful cursed blood. This leads them to be magical artifacts of great power at great cost. Hopefully I’ve got the risk/reward mechanics down to reinforce that idea. Obviously, these artifacts will have to be suitably powerful to offset the negatives.
Cursed Artifact:
If the player interacts with or stares at a cursed artifact, roll +Wis
On a 10+, you resist being cursed and discern the Artifact’s purpose
On a 7-9, choose one;
You resist being cursed
You discern the Artifact’s purpose
On a -6, you are cursed
Here are some example curses;
Night Terrors
Your natural sleep is pervaded by horrors, roll +Con
On a 10+, you resist the terrors and sleep soundly
On a 7-9, choose one;
You sleep soundly at a cost
Your sleep is half as effective (heal 25% of max hp instead of 50%)
On a -6, you don’t sleep at all
Sadist
One per day, you feel the need to inflict pain, roll +Wis
On a 10+, you resist the urge
On a 7-9, choose one;
You resist at a cost
You hurt yourself.
On a -6, you hurt the closest person, friend or foe
Here is an example artifact;
Sharpened Collar Bone
Hold your palm flat and whisper…
Once per day, you can ask the bone a question and it will point you in the direction of one existing answer.
Any feedback is greatly appreciated.
Cheers