So, after yet another session about to be cancelled because of last-minute real life emergencies, I’ve decided to…

So, after yet another session about to be cancelled because of last-minute real life emergencies, I’ve decided to…

So, after yet another session about to be cancelled because of last-minute real life emergencies, I’ve decided to make Freebooters on the Frontier my go-to pick-up game. We did a twist on it by adding Number Appearing to the mix so all PCs for now are of “monstrous” stock, and burying silver in a safe spot is like banking money.

Second session in, and we find it a lot of fun. The high mortality makes it a great framework for a light pick-up game, and the idea of a persistent, evolving, undiscovered wilderness with teams forming spontaneously depending on who’s at the table really resonated with my players.

So now I’m carrying my notes and character sheets to every session I attend, whether player or GM, in case it gets last-minute cancelled. So far it’s a refreshing change of pace compared to long-winded serious campaigns 🙂 If it goes on long enough, I’ll share more details (and a proper map if it comes to that) as well as some of the better monsters coming from the Perilous Wilds tables.

Some time ago I introduced one of my old groups to Dungeon World.

Some time ago I introduced one of my old groups to Dungeon World.

Some time ago I introduced one of my old groups to Dungeon World. They took to the idea, enjoyed what the game had to offer. But, of course, one of the players had an idea for his character that stepped beyond the basic classes.

A big fan of Planescape, he wanted to play something akin to a Monk but with a very specific flavour and concept – a servant of something from beyond the world. So I obliged by creating the Visitant.

Graphics done by Aleksander Łukasiak, based on the playbooks by Stefan Grambart. Inspired by Johnstone Metzger’s Class Warfare-style class building. Enjoy!

https://drive.google.com/open?id=1MrWxy7CaDh0g3_a9qGPz4SdysppA4tb8