VirtuaCon 2015 is around the corner and we some DW games on the schedule! So, if you looking for something to on the weekend of 23-25 Oct, come check us out!
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Originally shared by Joseph F. Russo
Something terrible has befallen the young King of Carronis, and has
cast the entire kingdom into disarray. Now, you and your party have
been tasked with finding and eliminating a strange shadowy-figure out
in the wilderness. A storm is devestating your land, and your guide has
died suddenly. There are at least a dozen orcs surrounding you, and
your only advantage – the Tome of Maliece, is not to be trusted.
Welcome to Adventures in Jimmya. The world is yours.
Dungeon World works to eliminate unnecessary die-rolls and encourages
active player participation through use of the game’s guiding
principles (including “Draw Maps, Leave Blanks”, and “Ask Questions,
use the answers”). It is a very approachable game to those new to
role-playing, and those experienced players looking for a little looser
structure. Generally speaking, it’s very workable for one-shot
adventures, and allows players to be genuinely awesome immediately.
For my adventures (The Adventures in Jimmya), I ask players to consider
a series of questions we will answer together at the table. This will
happen during the first 30 minutes, and will happen in conjunction with
character generation. After that, we will move through an approximately
3 hours of play with a final 30 minutes for an epilogue discussion).
Here are the questions to consider:
1) What terrible fate befell the young King of Carronis?
2) Who is the shadowy man in black? What makes him so dangerous?
3) What is the name of the Orc Warband leader, and why is he your best hope of survival?
4) What good is the Tome of Maliece, and what curse does it carry? Also, who’s holding it?
See you at the table!