Quick question. I know this has probably been addressed numerous times but I can’t seem to find anything on it.

Quick question. I know this has probably been addressed numerous times but I can’t seem to find anything on it.

Quick question. I know this has probably been addressed numerous times but I can’t seem to find anything on it.

When a player damages an enemy, does the surplus damage transfer to another enemy?

Like if the barbarian rolls a 10, wielding a 2-handed sword, and gets an 11, how many goblins bite the dust?

I’ve read through the book and can’t seem to find the answer.

Okay, I just had a eureka moment today, and I am a bit embarrassed about it.

Okay, I just had a eureka moment today, and I am a bit embarrassed about it.

Okay, I just had a eureka moment today, and I am a bit embarrassed about it.

But Bonds…

They’re Dungeon World’s version of Beliefs from Burning Wheel.

I’ve been using them correctly, but I never made the connection.

That’s why a Dungeon World starting adventure is basically one sheet! That’s just the backdrop. I mean, the system doesn’t require as much prep either. But that’s where the story will engage. Bonds!

I know, you already knew this. But how cool is that!?

Dungeon World is by far my favorite tabletop rpg.

Dungeon World is by far my favorite tabletop rpg.

Dungeon World is by far my favorite tabletop rpg. But the one thing that I can’t seem to do with any success is using the Fronts.

I think I have a difficult time conceptualizing the long term outcomes for events.

I love the idea of Fronts, and I’d love to incorporate them effectively not only in Dungeon World, but some of my other favorites.

Am I alone on this?