Here’s a question about spell availability (again) for folks who have run Freebooters. I was talking with one of the players in my campaign after our game last night who plays a magic user. His character is now 3rd level, and he has the capacity to memorize 4 spells at once, but still only has the basic 2 spells he started with. I put some spells he could learn in a couple of the dungeons they have explored so far, but I put them in the hardest parts of the dungeons and the PCs have decided to wait and tackle those areas later when they are more powerful. the player wasn’t unhappy, but felt a little left behind since he had this wasted capacity for his character. Any ideas? I’m tempted to make new spells a little more available to keep pace with his growing ability to use them, but I don’t want to overpower the MUs in the campaign over the other characters. he did get a minor magic item in the game (once he figures out what it does), so he’ll have another magical toy to play with, but I certainly sympathize with his desire to learn some actual new spells.
Here’s a question about spell availability (again) for folks who have run Freebooters. I was talking with one of…
Here’s a question about spell availability (again) for folks who have run Freebooters. I was talking with one of…