World of Metal and Bone
Just shilling this project on Kickstarter whose first stretch goal is amazing. The folks at Sand and Steam are producing a rpg book of epic norse fantasy. Dwarven Mecha vs humans mystically bound to the bones of giants, in a fantastic war.
The first stretch goal is a full Dungeon World interpretation of the setting, with holdfast generation and other gems. Paul Stefko is writing it and I thought people might want to know.
I am currently designing a new game, based on the Dungeon World mechanical framework. It’s meant to allow an all-rogue (Thief, Acrobat, Bard etc) party with premade characters. Each character has six moves in total, all of which consist of 3 options. Each character will have four of the core moves, and two more unique moves.
I need your help and keen eyes to scrutinize these moves! Threat and Harm are bad things, while Treasure and Equipment are good. You can consider them to be handy custom moves for any of your DW games!
Thank you for any feedback you might have! Just leave comments below on this post, if you are willing.