With the season finale of our Monsterhearts game fast approaching, I’ve been throwing around some ideas to them…
With the season finale of our Monsterhearts game fast approaching, I’ve been throwing around some ideas to them about what to play next. I’m kinda keen on staying with something Powered by the Apocalypse, and today, my co-worker/player Jason abducted me briefly to pitch using Dungeon World to do something like Alice in Wonderland / Wizard of Oz. His immediate concern was with making custom classes, so of course I drop the wisdom of Class Warfare. If the rest are interested, I think I might use my burgeoning collection of Krosmaster figures as minis, supplemented with some used Skylander figs.
Now, here’s the question:
Are there any good resources for adding an extra bit of weird and fantastical to such a Dungeon World campaign? Favorite classes, add-ons, supplemental campaign materials, random tables, other inspirations, etc. that people would recommend?
Here’s a general query for DW game masters who have experience in one-shoting adventures.
Here’s a general query for DW game masters who have experience in one-shoting adventures. Particularly tagging John Aegard because he has chops in this area.
My new job at a game store is giving me the opportunity to run some indie games on a semi-regular basis, with the caveat of course being that the games need to be ones that they can order for customers. DW is probably the best gateway drug for the indie scene that is also not gonna be filled with material not suitable for younger players (read as: no sex moves like in ApocWorld or Monsterhearts).
Thing is, my time slot will probably be something like two to three hours every couple of weeks, and with a possibly irregular and changing turnout. So, I need a good way of either making a quick one-shot experience, or making a way that would allow for continued adventures but with players changing all the time.
My initial thought is to treat it like a MMORPG (or at least as presented in shows like Log Horizon or ./Hack), so whoever shows up that week are the characters present for that particular “event.” Also thinking the characters would be pre-made, with custom sheets that explain more of the nuances of how their characters work and how it interacts with their Moves. So, perhaps, more like arcade characters that won’t really change much, but probably players who return could try out a whole different character the next time.
Are there better ways or ideas of how to run something like this?
Yeah, not so much discussion as a “Resource.” Still, if you think it might be handy for your DungeonWorld game, feel…
Yeah, not so much discussion as a “Resource.” Still, if you think it might be handy for your DungeonWorld game, feel free to use it.
Originally shared by Gremlin Legions (Michael Wight)
Finally finished putting together my customized DungeonWorld character sheets that I’ll be using for the adventures I’m running for my brother and his friends. It didn’t take long for them to want to start taking moves from other classes…so I figured having these little half-sheet (5.5×8.5″) character sheets, with the right Moves sections stapled together would be a bit easier than flipping through several pages of unrelated information. And when they take advanced moves? They can staple that on as well.