Here’s a general query for DW game masters who have experience in one-shoting adventures. Particularly tagging John Aegard because he has chops in this area.
My new job at a game store is giving me the opportunity to run some indie games on a semi-regular basis, with the caveat of course being that the games need to be ones that they can order for customers. DW is probably the best gateway drug for the indie scene that is also not gonna be filled with material not suitable for younger players (read as: no sex moves like in ApocWorld or Monsterhearts).
Thing is, my time slot will probably be something like two to three hours every couple of weeks, and with a possibly irregular and changing turnout. So, I need a good way of either making a quick one-shot experience, or making a way that would allow for continued adventures but with players changing all the time.
My initial thought is to treat it like a MMORPG (or at least as presented in shows like Log Horizon or ./Hack), so whoever shows up that week are the characters present for that particular “event.” Also thinking the characters would be pre-made, with custom sheets that explain more of the nuances of how their characters work and how it interacts with their Moves. So, perhaps, more like arcade characters that won’t really change much, but probably players who return could try out a whole different character the next time.
Are there better ways or ideas of how to run something like this?