So I was thinking about class design and archtypes and it dawned on me that Clerics are a good idea poorly executed.
I think the biggest problem is the fluff and how they’re poorly integrated in setting. They are part priest, warrior, mage, with a mix of convoluted religious elements and tropes. They’re everything and not anything at the same time. They also have nearly no equivalents in pre DND myth/literature/TV. Here are my ideas to fix clerics across any game system.
-Make healing spells a part of normal spell list and let spellcasters learn them. (Like FF white mage)
-Create detailed setting which explains why temples are full of healing magic men and how they fit in society and why.
-Create a wizard/fighter hybrid minus religious elements for those who want it.
-make holy man compendium class with specific niche abilities for those who want it.
Make clerics descendants or children of God’s, or the highly favored of gods (so extra exceptional or quite rare.)
-Give cleric types abilities that expand and improve upon their abilities. Don’t limit them to being undead killers and party healer/buffer. Allow them to work on their own. Same goes for Bards.
Any other ideas, thoughts, or opinions? I’m happy to hear.