Stranger Things Type Generator – dungeon world – Nelson Cash
Stranger Things Type Generator – dungeon world – Nelson Cash
Stranger Things Type Generator – dungeon world – Nelson Cash
Finally got into a Freebooters game and uuugh, it is so good, I really wish it got more love.
Finally got into a Freebooters game and uuugh, it is so good, I really wish it got more love.
I rolled a beast of a fighter with 18 Constitution, max HP (10), AND Scale Mail (3 armor), AND is Evil! Our 2HP magic user went down last session and I quickly snatched up his coin, …and his spellbook to auction off to the highest bidder! Thankfully he did come in use before expiring, with a spell named Fissure of Water – we “Pulled a Moses” with a horde of orcs on our tail.
Quick question, seeing as I survived to level 2 (another 8 HP!). Is current HP meant to go up along with Max HP or are we meant to only gain the difference with Recover/Make Camp?
When you ask the players what they do, roll 1d6 and say…
When you ask the players what they do, roll 1d6 and say…
1. What do you do?
2. Whadya do?
3. What then, brave adventurers?
4. What doth thee doth?
5. Wat do?
6. Bad boys bad boys…
What are your favorite or just plain great Custom Moves, suited for use in most games?
What are your favorite or just plain great Custom Moves, suited for use in most games? Or ones your players really like to use?
Playing Dungeon World is like dreaming.
Playing Dungeon World is like dreaming.
Merely acting causes the world to form around you.
Situations rationalize themselves retroactively, woven whole-cloth into the immediate and distant past.
Distances and speeds grow and shrink to fit your perception.
Opposition and danger springs up just you fear its possibility.
Vital instruments and information are found to have always been at hand.
I’ve been building up notes on how #DarkestDungeonWorld would be run differently than DW, adding to and altering…
I’ve been building up notes on how #DarkestDungeonWorld would be run differently than DW, adding to and altering the GM Agenda/Principles: https://docs.google.com/document/d/1aTM_ymEHoCLjJzetgaMIuZxHLH_uBXhkhOa7QLvqyjw/edit?usp=sharing
I’ve also been making a lot of revisions of the moves: https://docs.google.com/document/d/1VNyyxwDeJ7BQ5rUtw-0EzdU09GP2phXkR9z_bEuF7UQ/edit?usp=sharing
Would love feedback as always! It’s been super helpful so far.
I added John Lewis’ Hard Moves to Abulafia after seeing Nuno’s cards.
I added John Lewis’ Hard Moves to Abulafia after seeing Nuno’s cards.
Progressing on my vision of #DarkestDungeonWorld , which is ending up being a somewhat deeper hack than some might…
Progressing on my vision of #DarkestDungeonWorld , which is ending up being a somewhat deeper hack than some might want (I’m now working with different Stats), but I decided to start rewriting the basic moves and further solidify the wording of new moves I’ve been thinking about.
I’ve made some clarifying comments on many of them, and note which are definitely works in progress, and I think its in a state where I could use some feedback.
https://docs.google.com/document/d/1VNyyxwDeJ7BQ5rUtw-0EzdU09GP2phXkR9z_bEuF7UQ/edit?usp=sharing
Also, here is the Character Sheet I’m working on: https://docs.google.com/document/d/1pJJd4E1LM_qD0qSrswIylzQm8C-_9yE8eTry-RpznpI/edit?usp=sharing
I’m mulling over #DarkestDungeonWorld
I’m mulling over #DarkestDungeonWorld . I think a big part of the DD feel I want is the vulnerability and impermanence of the characters. I also like the tactical decisions that comes with mix-and-matching different characters into a functional party for a fresh expedition Below. This means players will be handling multiple characters over the course of the game, if not on each expedition, ala OD&D/Funnel World. If we also want Stress/Steel to be tracked, this is a lot of numbers to juggle.
Here are some things I’m considering to ease the bookkeeping:
* No Stat Scores, only Modifiers. These will be rolled with 1D6-3.
* No Race, Alignment, or Bonds. Quirks will fill these roles, which may or may not operate the same as Alignments ala Peter J’s rules.
* No Charisma. There isn’t time for social niceties, and the Darkness Below isn’t going to stop to listen to you Parley.
* Most gear will not be tracked between expeditions/delves. There will be set Outfits available for each character to chose from when preparing for an expedition. But if a character randomly comes with a special weapon or other item, it will stay with them.
* Likewise, no personal Coin is tracked (and wealth plundered should probably be abstracted in some way).
What I’d especially like your thoughts on is Health. Here are the options I see:
* Normal HP
* The Descriptive Harm Hack, spending HP to resist damage
* Conditions similar to Torchbearer or AW, possibly acting the same as Quirks
* Debilities/Stat damage – both temporary and permanent
I like the simplicity of Debility damage only, and it also lends to the general atmosphere of brutality. It also blends fairly well twith descriptive harm, since there are basically various kinds of damage, and reduced capacities. What do you think?
I think a lot of us are now looking for #DarkestDungeonWorld.
I think a lot of us are now looking for #DarkestDungeonWorld. And I think there are lots of bits out there among some other hacks and games that could be plugged in to create it. Suggest them here, and then perhaps we can try stitching them together into the tortured abomination that would be a DDW hack.
Sources of rules and inspiration
(I’ll aggregate other suggestions here):
Blades in the Dark – Stress, Vices, restoring the Hamlet, probably other things
Blades Against Darkness – A forthcoming BitD kickstarter stretch goal, being a reskin for dungeon crawls #BladesAgainstDarkness
Funnel World – Low level brutality, multiple characters
Stonetop – Hamlet building rules
Grim World – GM advice, other inspiration
Grim World‘s FATE hack – Encourages RPing character’s compulsions
Class Warfare -To approximate DD classes
AW Harm Hack – More visceral than HP (http://story-games.com/forums/discussion/19273/a-descriptive-damage-hack-for-dungeon-world-world-of-dungeons and http://ihousenews.pbworks.com/w/file/fetch/63408904/Apocalypse%20harm.pdf)
Peter J’s Stress Rules – https://docs.google.com/document/d/1o-YB25GW0S0aJEzyjgj00BgQkQQla_DLYPK5rlqboA0/edit
inverted “Steel” variant: https://docs.google.com/document/d/1TuMFmEMG4I7Bzzc_OfmZgaq0cRR9fLmA80MXtlF7Gy8/edit
Deathtrap Dungeon World articles – (http://www.critical-hits.com/blog/tag/deathtrap-dungeon-world/)