Maybe I am not looking in the right place, but does anyone have a CS5 or lower version of the Playbook template?

Maybe I am not looking in the right place, but does anyone have a CS5 or lower version of the Playbook template?

Maybe I am not looking in the right place, but does anyone have a CS5 or lower version of the Playbook template?

I was wondering if anyone has done a hack

I was wondering if anyone has done a hack

I was wondering if anyone has done a hack … Re-imaging… of Everquest in the DW? Some things seem pretty straightforward, but I play to use things like SpellSlots and Mana, a Threat subsystem as well as Trade skills as small Compendium Classes, but things like movement effects on players are tripping me up. Thoughts on how to handle increase speed and snares? just letting them do more before others act seems logical and a defy danger to allow movement… But it seems flat

Edit: I mean  how to handle Speed mods other than pure Holds which are well established in the rules