If you want in on 1-4 games on Saturday Morning, look no further.

If you want in on 1-4 games on Saturday Morning, look no further.

If you want in on 1-4 games on Saturday Morning, look no further. Looking for 1 more player. Comment and RSVP using the posted links for whatever day(s) work for you.

Happy Gaming!

Originally shared by Daniel Lugo

:Updated as of 10/18/2016:

There is an opening for this Saturday 10/22/16, and more on the other dates. If someone would like to get in on 1-4 sessions of Dungeon World, now is the time!

For Saturday Morning Cartoons, I will be running four sessions (1 Season) of Dungeon World as part of an ongoing campaign. Being able to attend each session is ideal. Please RSVP to each session you wish to attend.

Because this is a transitional period, those who had already RSVP’ed YES on meetups.com will be given 1st priority for these sessions.

Session 1 is linked below. 10/22/16

Session 2 can be found here: 10/29/16

https://attending.io/events/saturday-morning-cartoons-dungeon-world-2

Session 3 can be found here: 11/05/16 https://attending.io/events/saturday-morning-cartoons-dungeon-world-3

Session 4 can be found here: 11/12/16

https://attending.io/events/saturday-morning-cartoons-dungeon-world-4

http://attending.io/events/saturday-morning-cartoons-dungeon-world-1

For anyone here who would be intwrested in Playing some DW on Saturday Mornings (Around 9 EST), check out the…

For anyone here who would be intwrested in Playing some DW on Saturday Mornings (Around 9 EST), check out the…

For anyone here who would be intwrested in Playing some DW on Saturday Mornings (Around 9 EST), check out the sessions I’m running for The Gauntlet Gaming Community. We still have two spots left for the 1st session on October 22nd.

Originally shared by Daniel Lugo

Alright! It’s great that the Patreon has taken off! To anyone who has contributed and/or participated, thanks! In celebration, I’ve updated a few of my game sessions (Dates 10/22, 10/29, 11/5, and 11/12)

There are definitely still openings for players.

Check out the first one here: http://www.meetup.com/Gauntlet-Hangouts/events/233471657/?

In case you are new to The Gauntlet, or I’ve steered you here from another place, Jason Cordova  and Richard Rogers  of “The Gauntlet Podcast” run RPG sessions on Google Hangouts almost every Saturday Morning under the title “Saturday Morning Cartoons”. Because it is a time that works for many people, and games fill up quickly I try and run something too. Hope to game with you soon!

http://www.meetup.com/Gauntlet-Hangouts/events/233471657

So this may be an encouragement to GM’s who may have felt they do lackluster, player-disappointing things.

So this may be an encouragement to GM’s who may have felt they do lackluster, player-disappointing things.

So this may be an encouragement to GM’s who may have felt they do lackluster, player-disappointing things.

I ran a game, where there were statues of people with animal heads. When the players walked by, the Statues’ eyes lit up and began to speak to the players. After an exchange and a failed charisma roll, magic was activated and a bunch of the flora in the surrounding area came to life and began to stalk/attack the players.

Post-game, a player reported “That’s too convoluted and involved, why not just attack with the statues and keep it simple”

Taking this into consideration, in another game, I had players walk by some statues, and since no one triggered a DR or SL move, I had the statues come to life and attack the players.

A player responded disappointedly “Really? You’re going to make the statues attack us?” as if they’d seen this trope a million times before.

The Morals:

1. Maybe don’t use statues, unless as a red herring or setpiece.

2. Sometimes, GM’s, it’s not your fault. Player preferences can actually be polar opposites of one another.

3. If you predominantly play, and don’t DM, consider how hard it is for a DM to create truly original content in this age of internet information and media overload, and just try to enjoy the game/free entertainment.

So, today I ran a combat situation, which in my head was pretty sweet, and at the table turned out pretty amazingly…

So, today I ran a combat situation, which in my head was pretty sweet, and at the table turned out pretty amazingly…

So, today I ran a combat situation, which in my head was pretty sweet, and at the table turned out pretty amazingly fictionally. The characters did some awesome stuff, and got pretty beat up.

BUT

It took too long. Like, about 2 hours or more.I even felt it was going on it was too long, but didn’t know how to end it without a deus ex machina. 5 players vs about 9 monsters and a (weak) mage. I already fudged the hp a bit so it was lower than I originally planned.

In Trad games, statting an encounter is a numbers game, but in DW there is fictional freedom. Holding all these things in tension…

Have any tips on keeping combat scenarios a bit more concise but still exciting and dangerous?

Has anyone run OR played in, a Dungeon World game with 5 PC’s and had it go well?

Has anyone run OR played in, a Dungeon World game with 5 PC’s and had it go well?

Has anyone run OR played in, a Dungeon World game with 5 PC’s and had it go well? I know 3-4 players is the sweet spot for most, but what if you don’t want to leave a friend out? If it worked well, what did you do to keep things running smoothly?