So this may be an encouragement to GM’s who may have felt they do lackluster, player-disappointing things.
I ran a game, where there were statues of people with animal heads. When the players walked by, the Statues’ eyes lit up and began to speak to the players. After an exchange and a failed charisma roll, magic was activated and a bunch of the flora in the surrounding area came to life and began to stalk/attack the players.
Post-game, a player reported “That’s too convoluted and involved, why not just attack with the statues and keep it simple”
Taking this into consideration, in another game, I had players walk by some statues, and since no one triggered a DR or SL move, I had the statues come to life and attack the players.
A player responded disappointedly “Really? You’re going to make the statues attack us?” as if they’d seen this trope a million times before.
1. Maybe don’t use statues, unless as a red herring or setpiece.
2. Sometimes, GM’s, it’s not your fault. Player preferences can actually be polar opposites of one another.
3. If you predominantly play, and don’t DM, consider how hard it is for a DM to create truly original content in this age of internet information and media overload, and just try to enjoy the game/free entertainment.