So, today I ran a combat situation, which in my head was pretty sweet, and at the table turned out pretty amazingly fictionally. The characters did some awesome stuff, and got pretty beat up.
It took too long. Like, about 2 hours or more.I even felt it was going on it was too long, but didn’t know how to end it without a deus ex machina. 5 players vs about 9 monsters and a (weak) mage. I already fudged the hp a bit so it was lower than I originally planned.
In Trad games, statting an encounter is a numbers game, but in DW there is fictional freedom. Holding all these things in tension…
Have any tips on keeping combat scenarios a bit more concise but still exciting and dangerous?