Do Dungeon World campaigns snowball like Apocalypse World ones do?
I’ve played DW a few times, but only one shots. My experience with AW, both from play and observation, is that the game really gathers speed as you go along. Things usually start fairly slow, with the players feeling each other and the setting out, strongly pick up around session 4 before going completely ballistic around nine or ten, provided the MC has been looking after their fronts properly.
Do Dungeon World campaigns follow a similar trajectory? I’m sure they CAN, if everyone pushes play in that direction, but is it as much a baked in part of the experience as you find in Apocalypse World?