Had an idea, and wanted to share with the community to get help. It’s not strictly limited to Dungeon World, but it is so very heavily inspired by it, I wanted to share here.
I’m trying to build a list of evocative questions to ask players of their characters during character generation. Actually, as part of play, I’d want to have these written down and let them randomly choose a few, then pick the one they like best, and go with it. Each is actually a defining phrase and a pair of leading questions after. It’s the kind of thing that most Dungeon World GMs do naturally, but I’d like to make it easier for other non-DW groups to get into the feel.
The concept is to give the players a fact about their character, then ask a pair of questions, one calling for action, and one giving them power to act.
Here’s a few I’ve got already:
* A dead relative’s ghost still haunts you to this day. What can they teach you, and on whom do they want you to extract revenge?
* Your own parents drove you from your home town. What power do you have that they fear, and why is someone from your family following you?
* You carry an heirloom from a great, great ancestor. What powers does it hold, and who seeks to take it from you?
* You have knowledge others would kill to know. Who’s trying to kill you, and why is the knowledge so powerful?
* You are bound to a powerful supernatural creature. What powers does it give you, and what does it ask in return?
* A face haunts your dreams. What danger is this person in, and what can you gain from finding them?
* You’ve been affected by a terrible curse. What horrible power does the curse grant you, and what must you do to be cured?
* The prophecies speak that you are the chosen one. Who intends to keep you from fulfilling the prophecies, and what powers are you prophesied to wield?
* Through your veins flows the blood of something more than mortal. What makes others fear you, and what hungers must you sate to wield these powers?
Looking for and open for suggestions for more!