I need some help! I’m trying to create a new class for my son, who I’m trying to break into tabletop RPGs and away from the console games, and thought he might like it more if he could play a pokémon master in a fantasy world. Plus, it just seemed like an awesome thing to make.
I can’t figure out how to make the ‘Monster Catcher’s monsters to act properly. They’re not a ranger’s animal companion – the monster catcher doesn’t do anything but suggest actions while the monsters go out and do them, they don’t ‘work together’ at all, for the most part. I don’t want to make the mechanics with this too difficult but I do want it to reflect the fact that the monster catcher isn’t doing anything but telling the monster what to do.
The current plan is to give each monster a set of stats like a ranger’s animal companion – maybe rename them to be more thematic for the class – and a loyalty score as well. When you try to get your monster to perform an action for you, roll + loyalty. But then you’re ignoring the monster’s stats completely.
I could have the roll be cha + associated stat, but anyone looking at the class will give their monster catcher a high charisma, and almost never fail rolls – at least, have a much better chance not to.
Loyalty + monster stat? Then I’m not bringing in the monster catcher’s skill at all, and it’s all on the monster.
Anyone have any advice?