Just read Funnel World this morning & finally reading Cinder Queen.

Just read Funnel World this morning & finally reading Cinder Queen.

Just read Funnel World this morning & finally reading Cinder Queen.

I love Keny’s art. Jason Lutes, any thought to writing a fantasy comic with Keny? It could be as classic as Goscinny & Uderzo!

I’d buy it.

When creating a dungeon using the random rules in PW, I didn’t see any tables of rooms.

When creating a dungeon using the random rules in PW, I didn’t see any tables of rooms.

When creating a dungeon using the random rules in PW, I didn’t see any tables of rooms.

Did I miss them?

Got mine our here in California a few days ago.

Got mine our here in California a few days ago.

Got mine our here in California a few days ago. Perfect condition, maybe I was in the later batch with the better packaging.

Perfect timing as well – next weekend I think my players are finally going to be able to get their characters out of the dungeon (if they can figure out a way to persuade the Ogre and his goblin hordes to leave them alone…).

Inspirational images.

Inspirational images.

Inspirational images.

I’d love for others to post into this thread photos or links to images of really cool places that will trigger the imagination and lead to awesome adventures and embrace the fantastic.

http://www.viclink.com.au/here-are-20-unbelievable-places-you-would-swear-arent-real-but-they-are/

Dungeon World con game. planning on 4 hours long.

Dungeon World con game. planning on 4 hours long.

Dungeon World con game. planning on 4 hours long.

I know where the players start (You are here. You just did this. This danger has now appeared in reaction to what you just did. What do you do?); I know what their goal pretty much is (deliver the thing to the person).

Do I need fronts?

Hello all

Hello all

Hello all,

My players have tons of XP. For whatever reason, we’ve been pushing so hard, they haven’t had an opportunity to Make Camp in at least 3 sessions.

A couple of them have enough XP to level up twice, one even has enough to level up 3 levels (he’s got like 31 xp or something – he’s the most pro-active player in the group; and the Neutral Fighter’s alignment move is an XP engine).

Anyway – when they finally do make camp (I predict at the next session), would you let them take all the levels they can? Or only advance one level, and have to make camp again soon.

If you say one make camp session allows them to advance all the levels they can – fictionally, how would you describe what/why that works?

Thanks in advance!

Bonds.

Bonds.

Bonds.

My players aren’t getting it.

Every session I try to explain to them how to make bonds that will resolve in a session or two. But most of them still have a lot of the original bonds they started with.

This is after 8 or so sessions. A couple of them are 3-4th level. This means they rarely miss rolls anymore. So really their best opportunity for experience points is their bonds.

I know – I need to drive play more towards their bonds; and create situations that are almost “kick in the face” related to their bonds.

But… I’d also like to provide them a compendium of bonds that they can choose from or be inspired by.

Can anybody think of a list I can print out – one huge document?

The attached link is a cool tool and I’m going to try it with my group.

But if there isn’t a huge list of bonds anywhere… I may just have to create it and ask everyone here to add to it.

Would others find that useful? Would I be recreating the wheel?

http://takeonrules.com/2013/01/02/random-bonds-generator-for-dungeon-world