Is there a more in-depth discussion anywhere about the change to using 1d6+mod for all damage rolls and the reasons behind it? My first thought was that classes and monsters would now feel too similar to each other. But maybe it actually makes them feel more distinct because the difference between +1 and +2 is more pronounced? Have you received any comments from playtesters about this part of your rules changes specifically?
Is there a more in-depth discussion anywhere about the change to using 1d6+mod for all damage rolls and the reasons…
Is there a more in-depth discussion anywhere about the change to using 1d6+mod for all damage rolls and the reasons…