I finally managed to GM my first DW game last Friday night, and I think I’m in love! It’s definitely my preferred way to GM a game.
One of my players felt like she couldn’t flesh out her character’s personality very well, though. Of course this can be handled in the fiction, but she didn’t feel pushed to do so by the mechanics at all.
Part of it might be that recently we’ve played games like Lady Blackbird, a mashup of FATE and FU, and In A Wicked Age. In these her characters had Keys and Aspects and Best Interests, which she felt gave her characters goals and personalities that she doesn’t get from Bonds and Alignment in DW.
How can I add these to the game without messing things up too much? How would you handle this?