Inspiring creativity…
I played DW as the GM last night with two PCs. None of us had ever played a ttrpg before so it was a completely new experience for us all. As it was my first ever go, I bent the ‘play to find out what happens’ agenda a tad…
I worked on the setting, I had my fronts, I knew the main boss and I kind of had a fall back basic plot in case I had to push the players on a touch.
The game was an immense success. The players actually said how they felt rather creeped out during and after the game (hell, we were dealing with the undead and necromancy) and both really enjoyed the story telling nature.
My concern is the next time we play though. I want to go a lot more freestyle based on character motives and things we learnt last night. So where do I go from here? My worry is that we may go from a well structured game to one that is basically hack and slash on repeat. Is there any advice on creating interesting settings and themes on the fly? I have read the book cover to cover over and over, but any advice on keeping the game fresh and unique rather than just walking through woods, hack and slash, would be massively appreciated.