*ADVENTURERS REQUIRED*

*ADVENTURERS REQUIRED*

*ADVENTURERS REQUIRED*

Howdy! We are kicking off a new DW campaign this (and every) Sunday at 9pm-11:00pm(ish) UK time. We have a Sorcerer, a bard and a barbarian. Could you be the final piece to this jigsaw? Let us know if interested and we will add you to our merry band. N00bs are more than welcome!

Deets:

Roll20 system

Must use mics (we have one typer which is cool, but no more!)

Open to a good laugh

We are running a newbie campaign tomorrow, Sunday 3 May at 9pm UK time, probably using Roll20.

We are running a newbie campaign tomorrow, Sunday 3 May at 9pm UK time, probably using Roll20.

We are running a newbie campaign tomorrow, Sunday 3 May at 9pm UK time, probably using Roll20. Keen to add one or two more people to the campaign, so if you are interested in joining a Brit or two and a couple Americans, get in touch!

Online players

Online players

Online players

Not wanting to let distance get in the way of a good gaming session, I am keen to continue my Dungeon World game online. To this end, what systems are you using if you play online? If you use Roll20.net or similar, how are you setting it up and running the game? As there is no board, what are you doing with the ‘table top’ section?

Inspiring creativity…

Inspiring creativity…

Inspiring creativity…

I played DW as the GM last night with two PCs. None of us had ever played a ttrpg before so it was a completely new experience for us all. As it was my first ever go, I bent the ‘play to find out what happens’ agenda a tad…

I worked on the setting, I had my fronts, I knew the main boss and I kind of had a fall back basic plot in case I had to push the players on a touch.

The game was an immense success. The players actually said how they felt rather creeped out during and after the game (hell, we were dealing with the undead and necromancy) and both really enjoyed the story telling nature.

My concern is the next time we play though. I want to go a lot more freestyle based on character motives and things we learnt last night. So where do I go from here? My worry is that we may go from a well structured game to one that is basically hack and slash on repeat. Is there any advice on creating interesting settings and themes on the fly? I have read the book cover to cover over and over, but any advice on keeping the game fresh and unique rather than just walking through woods, hack and slash, would be massively appreciated.