Hey Johnstone Metzger, we were playing through our first session of Adventures on Dungeon Planet last night and one of the players chose the Mutant playbook. We were a bit confused about choosing the “monster moves” and how to use them in play.
I told her to just make up a few things that she liked and how those particular mutations were physically manifested. She chose “chameleon”, “alternate spectrum vision” and some third thing I can’t recall. Did I do this right?
Any advice on how to play a Mutant?
Also, two of my players chose evil alignments, which is always a pain in the ass.