Is anyone interested in joining an ongoing play-by-blog?

Is anyone interested in joining an ongoing play-by-blog?

Is anyone interested in joining an ongoing play-by-blog? We do a variety of things, the latest being Dungeon World if I can draft a few of you!  If anyone is interested I will post the link to my RPG blog, and you can see if it is right for you.

Thanks!

Library, Exploration, Merchant, Distant Plane

Library, Exploration, Merchant, Distant Plane

Library, Exploration, Merchant, Distant Plane

Sensate Quayrus is one of the minds behind the Oculus Vamos, assisting the thief/inventor Strane in its design and construction.  Now the head librarian of the Sensate Codex, he seeks to collect experiences in a manner akin to the Society of Sensation, and his urban location in Dis makes his library competitively extensive and valuable, without the baggage of factions.

The Mammon Machine is one of Sensate Quayrus’ creations: a massive, steam powered, wrought-iron device similar in appearance to the Hindu god Ganesha, its ‘trunk’ fastened over the head for memory extraction.

He seeks Hedonias the Dreamer, a traveling merchant and the commoditizer/ proprietor of exquisitely unique and rare experiences, though she is unwilling to sell her wares to Sensates.  Find a way to persuade her to donate or sell these experiences to Quayrus, by trade or by force…

Some more custom content for my Planarch Codex/Planescape crossover.

Some more custom content for my Planarch Codex/Planescape crossover.

Some more custom content for my Planarch Codex/Planescape crossover.

The Oculus Vamos is a mechanism worn over the eyes which lets one identify and override Portals, allowing access to scape the planes without the use of a Key.  When you use the Oculus Vamos to activate a Portal, roll +Plane Bond.  On a 10+, choose up to 3.  On a 7-9, choose up to 2, and on a 6-, all problems occur.

– You don’t get separated

-The Portal is not ruined

-You end up exactly where you wanted

Plane Bond:  If you have visited a particular plane before, gain 1 Plane Bond.  If you are from that plane, gain 2 Plane Bond.  If you are welcome on that plane, gain an additional 1 Plane Bond.

So in my Planarch Codex/Planescape crossover I have a thief that is also  an accomplished inventor, having invented…

So in my Planarch Codex/Planescape crossover I have a thief that is also  an accomplished inventor, having invented…

So in my Planarch Codex/Planescape crossover I have a thief that is also  an accomplished inventor, having invented a device, The Oculus Vamos, that lets him activate Portals without a key.

Anyway, he wants to continue inventing so I devised a custom Move that plays off/may replace the usual Tinker in World of Dungeons.

When you use Tinker to invent or jury-rig something, roll+Int.  On a 10+ choose 2, on a 7-9 choose 1:

-it doesn’t break/malfunction at an inopportune moment

-it doesn’t take a long time to make

-it doesn’t require you to use up your resources

What do you think?

So in my Planarch Codex/Planescape crossover I have a thief that is also  an accomplished inventor, having invented…

So in my Planarch Codex/Planescape crossover I have a thief that is also  an accomplished inventor, having invented…

So in my Planarch Codex/Planescape crossover I have a thief that is also  an accomplished inventor, having invented a device, The Oculus Vamos, that lets him activate Portals without a key.

Anyway, he wants to continue inventing so I devised a custom Move that plays off/may replace the usual Tinker in WoDu.

When you use Tinker to invent or jury-rig something, roll+Int.  On a 10+ choose 2, on a 7-9 choose 1:

-it doesn’t break/malfunction at an inopportune moment

-it doesn’t take a long time to make

-it doesn’t require you to use up your resources

What do you think?

So I been thinking about a Planarch/Planescape campaign.  I want to combine the fundamental aspects of the two ,…

So I been thinking about a Planarch/Planescape campaign.  I want to combine the fundamental aspects of the two ,…

So I been thinking about a Planarch/Planescape campaign.  I want to combine the fundamental aspects of the two , namely touching upon and dealing with urbanization/imperialism/loss of cultural identity/fabric of reality sorts of things. 

The Basics:  The Brave Sultana and the Lady of Pain are sisters.

Sigil is Isolationist. The Lady of Pain reclines in absolute authority over her city, knowing that it is this control that manifests her divinity.

Dis represents imperialism and globalization.  The Brave Sultana is voracious in her consumption of space and resources, if her city stops eating, it will consume itself.

The Problem:

Dis is in the preliminary stages of consuming Sigil.  However, Sigil is still unique in its neutrality: it is a safe zone in the chaos of things, after all, but obviously this aspect is threatened.

Any thoughts on how Sigil’s assimilation and the effects on the Lady will affect things?  How about the fact that cultures would be dead or lost if not incorporated/appropriated into the fabric of Dis?