Had a great session last night – found myself doing something occasionally that I wanted to get feedback on. Every now and then in a fight, I would make a monster move on a 10+ roll. I didn’t identify it as such, but I felt like it helped a lot to keep things moving. It seemed to follow the fiction and everyone was happy with how the fights flowed.
For example
Ranger (bow was knocked out of her hand): I grab a sharp rock and fling it at the Goblin Orkaster as hard as I can while he goes after the fighter.
GM: OK, let’s call that a volley. Roll for it
Ranger: 11+2! I throw the rock so hard it’s just a blur through the cave, dead on target.
GM: Roll damage
Ranger: 6 damage!
GM: Your stone hits the Orkaster square in the forehead with a sickening crunch. The force of the blow knocks into him with terrible force, knocking his head back.
(Orkaster’s HP is at 1 at this point)
Party: Yeah!
GM: He staggers back and and you hear him scream an incantation – fire seems to pour out of his hands, turning the goblins closest to him into ash. Cleric and Wizard, you guys are close to him – a wall of fire is filling the cave near the Orkaster headed right towards you – what do you do?
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In that situation I was making a monster move after a 10+ roll. It seemed to flow naturally – maybe the moment post-throw was a golden opportunity? I am wondering how you guys read this.