Ran my first game of DW last night! First time GM with three first time roleplayers, so it was a big challenge. Some stuff went great, other stuff…well I’m here for advice. Character creation went really well, everyone had fun choosing traits and really got into their characters. Introductions were a lot of fun.
The problems arose with the actual adventure. I tried to prompt the PCs with questions, started off with an action-packed into which had them slamming the door behind them from a some force (which they decided were the trees of the forest, come to life to attack them!) bashing down the door behind them. We did a mini dungeon crawl (just a couple rooms, some skeletons, a little puzzle) which went surprisingly well, but they wanted to escape the dungeon so I got them out into a village and all of a sudden they lost steam.
I guess they wanted some direction, some quest, but I hadn’t planned one out because I was hoping they would fill it in themselves. In this case maybe a 5-room-dungeon setup might be helpful? We had a minor run in with a couple town guards after which everyone was feeling kind of done. I kept trying to introduce concepts that they might want to explore further but I think unless I gave them a set goal they weren’t sure what they were “supposed” to be doing. Any ideas?
The group was a fighter, a ranger with a bear, and a druid. The fighter kept doing a defy danger, hack and slash and because of her high strength and dex stats was basically just cruising without having to think too much and got bored. The ranger was pretty good but wasn’t really sure how to use her companion. The druid took a while to realize that she could be constantly shapeshifting – is that how that class is meant to be played?
Lots of questions, not sure if I’ll get this group back to the table, but I’m certainly interested. I’d love to hear feedback from people with more experience.