I am toying with the idea of introducing a madness concept into my Dungeon World game.
I’ve played in some systems where madness is simply a score, and doesn’t support or incentivize a player to engage their character’s increasing insanity. I’d like Madness to be a bit more meaningful, but not to take away player agency (unless it consumes them…)
My draft is here: https://docs.google.com/document/d/1EdTQRXCJ0v-AT8QIySFO4SGrKAVZc0Hvl6vhTdJ9E_M/edit?usp=sharing
I would appreciate any feedback you have, or if you could point me toward any other interesting efforts to introduce madness into DW.