I am toying with the idea of introducing a madness concept into my Dungeon World game.

I am toying with the idea of introducing a madness concept into my Dungeon World game.

I am toying with the idea of introducing a madness concept into my Dungeon World game.  

I’ve played in some systems where madness is simply a score, and doesn’t support or incentivize a player to engage their character’s increasing insanity.  I’d like Madness to be a bit more meaningful, but not to take away player agency (unless it consumes them…)

My draft is here: https://docs.google.com/document/d/1EdTQRXCJ0v-AT8QIySFO4SGrKAVZc0Hvl6vhTdJ9E_M/edit?usp=sharing

I would appreciate any feedback you have, or if you could point me toward any other interesting efforts to introduce madness into DW.

Hey folks, I’ve seen some really good feedback in this tavern.

Hey folks, I’ve seen some really good feedback in this tavern.

Hey folks, I’ve seen some really good feedback in this tavern. I’d like to run a playbook through the group for your insights.

I’ve written up The Judoka as a Judo playing character, focused primarily on unarmed attacks throwing and.grappling, and the ability to redirect or evade “forceful” incoming attacks, with advanced moves allowing a little specialization in a choice of a few areas.

Thank you!

https://drive.google.com/open?id=0B619TXcw5H5adjRZb3UwbDhzUzA&authuser=0