Anyone have any neat tricks for making social conflict more interesting in DW?

Anyone have any neat tricks for making social conflict more interesting in DW?

Anyone have any neat tricks for making social conflict more interesting in DW?

While physical conflict offers a variety of moves and a pacing mechanism (HP) for the thing, social conflict only has Parley as whole conflict resolution. I’d like to spice this up a hair, to allow more options for interrogations and negotiations

I use Roll20 for the mapping and character sheets, but the video chat there isn’t that good, so my group uses…

I use Roll20 for the mapping and character sheets, but the video chat there isn’t that good, so my group uses…

I use Roll20 for the mapping and character sheets, but the video chat there isn’t that good, so my group uses Hangouts.

New-style Hangouts seems to improve overall video quality for everyone, so we have taken to rolling dice in Roll20 as well. This is not as good as Dicestream, but whatever.

The feature I miss the most is the ability to slap text on the video to know a character’s names or other tidbits. What do you people do for this?

The Bard’s Charming and Open says “When you speak frankly with someone, you can ask their player a question from the…

The Bard’s Charming and Open says “When you speak frankly with someone, you can ask their player a question from the…

The Bard’s Charming and Open says “When you speak frankly with someone, you can ask their player a question from the list below” (emphasis mine).

In this case is the GM also a “player” so that this applies to NPCs? Or does this move only apply to PCs?

We’ve been playing it like the former.

No matter how many ways I apply the move, Spout Lore doesn’t seem to work the way it’s explained in the book.

No matter how many ways I apply the move, Spout Lore doesn’t seem to work the way it’s explained in the book.

No matter how many ways I apply the move, Spout Lore doesn’t seem to work the way it’s explained in the book. Can anyone give me actual examples of how it was used in play?

My confusion point is illustrated somewhat by this example:

* players come across a stone door with a symbol on it

* one player announces he has seen this symbol in a book he read

Should we roll at this point? With the GM responding with maybe the name or topic of the book, or perhaps something else on a lower roll, or…

* player announces that the book was about the ancient stonecutting guilds. This specific one being a treasure door where they locked their magical artifacts

Do we roll here? If the roll fails or succeeds, does that affect the truth of what he said? What would be interesting and not useful here? What would be a good failure response?

I feel like the book expects the latter, but my group’s usage is closer to the former. Can someone clear this up?

Would you use armor, custom moves, or something else to emulate fancy dodging ability?

Would you use armor, custom moves, or something else to emulate fancy dodging ability?

Would you use armor, custom moves, or something else to emulate fancy dodging ability?

I have an NPC with kung fu wire fighting style capabilities, but do not know how to emulate this in the crunchy bits. I wish to evoke a bit of the “you whiff” type combat (which I expect in the next session or two).

I noticed that the codex has a joke “Captain Murka” with “*Special Qualities:* Any action that specifically targets him cannot be a full success” that could be useful here, but I’m wondering what other people would do.

I’m trying to import Into the Odd’s idea of harmful and strange Arcana into my world. I was thinking something like:

I’m trying to import Into the Odd’s idea of harmful and strange Arcana into my world. I was thinking something like:

I’m trying to import Into the Odd’s idea of harmful and strange Arcana into my world. I was thinking something like:

When you use an arcana, roll-Power. On a 7-9 choose one; on 6- both.

– The result is strange and warped, GM decides how

– You take d6 damage

Where an Arcana has a power level between 1-5 that emulates a single spell from other RPGs.

Ideas? Thoughts?

How many people here actually use Fronts for prep?

How many people here actually use Fronts for prep?

How many people here actually use Fronts for prep?

My style of prep is both similar and different – I tend to begin with a series of questions (Stakes), from that create some rough problems (Dangers), and generate a central timeline (Grim Portents). I do this for pretty much any system I run. It’s generally about 1 page of text.

I also generally sketch out a handful of locations (bulleted lists of Impressions/Tags/Aspects) and NPCs (rough description, motivation, purpose, etc).

What do you guys actually do?

How does the Bard’s Arcane Art work in your world?

How does the Bard’s Arcane Art work in your world?

How does the Bard’s Arcane Art work in your world?

I had a situation where an unconscious constable was bleeding out on the street and the bard wanted to heal him. We had a bit of a discussion about whether or not it would work because the constable could not experience the performance.

We ended up deciding that the performance was just a medium for the magic, and allowed it.

How does it work in your fiction?