I’m trying to import Into the Odd’s idea of harmful and strange Arcana into my world. I was thinking something like:
When you use an arcana, roll-Power. On a 7-9 choose one; on 6- both.
– The result is strange and warped, GM decides how
– You take d6 damage
Where an Arcana has a power level between 1-5 that emulates a single spell from other RPGs.
Ideas? Thoughts?