“So I heard that sometimes Dis absorbs fragments of dungeons, see? And that once these places have been found, raided and what have you, people just keep going back to the more interesting/dangerous ones.
It was just for bragging rights at first. Like how fast your crew could get through Dirga’s Folly? And then how fast your crew could get through Dirga’s Folly without actually losing anybody.
And for while that’s as far as it went, but now I’ve heard some of the parish councils and the guilds are getting in on it. My brother told me he saw them taking scrying mirrors down into the Sugar Street Hiving, reckons its so that spectators can watch crews delve from the comfort of their local.
There’s coin in this if we get in quick. I’m getting a crew together, gonna try and hit some of the delves that aren’t common knowledge yet, do some training.
Sugar Street Hiving’s no good now and Dirga’s Folly is getting known. Anyone hear of other good ones? I hear there’s some riddle door to a slime labyrinth in Goblin Market? “
Tarkus ‘One-Time’ Tusker, Ditchwater freebooter
“The way these kids dungeon crawl irresponsible, damn near psychotic. Before Dis took my world, we’d research a dungeon for months, travel the continent talking to wizards and bribing librarians for information. These kids in Dis hear about a dungeon getting taken by the city’s hungers, grab a few of their nearby drunk friends and jump into a hole in the ground like its nothin’.”
– Old Anvil, dwarven adventurer, retired
“Speed delving is the only way to go. Such a rush! Don’t let the old crawlers tell you that we’re irresponsible or uneducated. Doing the planar maths that puzzle out what Dis will subsume next takes lots of research but it is research done on a whole other scale and pace than the riddle-games from dusty scrolls the old-timers used to play.”
– Caz, speed-delver, born and raised in Dis, whose mother was a demon-sword and whose father was a wizard-prince from a fallen empire
“Stopping to rest is just an excuse to get ambushed. The faster you move, the less time you spend in any one dangerous situation. You’re going to have to face all those dangers eventually, so why not spend just 5-10 seconds on each, minimizing the peril. And never, ever get into a real fight with a monster of any significance — it puts yourself and your whole crew in a real spot.”
– Martha Drex Jacobius, in a speech to her team before they cleared the August Reach in 13 minutes and 32 seconds.