A simple idea for a steampunk boomerang (can’t think of a good name yet). The idea was that it can be a good cooperative tool, while allowing for some shenanigans. At the same time, I don’t like the possibility of automatic damage on a PC. Ideas?
A mechanical boomerang with dials and razor sharp blades (I would have the PCs give more details). A quick calibration and power up sets the boomerang up for a guided trajectory.
Roll+INT. On a 10+ it deals damage to a target and returns safely to a secondary target. On 7-9, choose 1.
* The calibration wasn’t right. It hits its target and deals damage, but then lands somewhere else.
* The power setting wasn’t right. It accelerates and spins aggressively, dealing double damage to its target AND to the secondary target.
You would have to have them name both targets before the roll is made, also the options really seem like a non-choice.I doubt many people would ever take the second option. How about these:
-it hits the target and stays there
-it hits the target and misses the second
-it hits the target but inteferes with the second. -2 to anything they might attempt in the immediate future.
Eric Lochstampfor
I know exactly what you mean. I wanted to find the right wording, instead of dealing damage, like -it “threatens” the second target.
And I like your first option!
When you set the dials and levers to calibrate your clockarang, roll+INT. On a 10+, hold 3. On a 7-9, hold 1. After throwing the clockarang at a target, you may spend hold one for one for the following effects:
– hit an additional target;
– deal double damage to all targets hit;
– land where you want it to
– be caught safely by you or an ally.
Christopher Stone-Bush
This is so cool! Damn, you folks are good at this!
Well, I have a TRON hack on the back burner, and this is very similar to throwing an Identity disk. So I cheated. 😛
Christopher Stone-Bush I find the third option kind of useless in comparison to the forth. Why would the PCs want the clockrang to land anywhere else than in their hand?
But the the move is still great!