A simple idea for a steampunk boomerang (can’t think of a good name yet). The idea was that it can be a good cooperative tool, while allowing for some shenanigans. At the same time, I don’t like the possibility of automatic damage on a PC. Ideas?
A mechanical boomerang with dials and razor sharp blades (I would have the PCs give more details). A quick calibration and power up sets the boomerang up for a guided trajectory.
Roll+INT. On a 10+ it deals damage to a target and returns safely to a secondary target. On 7-9, choose 1.
* The calibration wasn’t right. It hits its target and deals damage, but then lands somewhere else.
* The power setting wasn’t right. It accelerates and spins aggressively, dealing double damage to its target AND to the secondary target.