I figure it might be fun to post interesting session events just to see what other people think AND to give other people ideas.
We began with planning a 2 month overland journey to a new area they need for Their Big Goal. I threw in the Perilous Wilds exploration and travel moves [quite poorly, I wasn’t as familiar as I should have been].
First, they came across a traveler (Discovery) who offered some whiskey for companionship along the route. Later, as a hard move he ended up stealing 3 bolts of silk in the night, was noticed, chased, and beaten unconscious. The silk was covered in mud, torn from branches, and generally not salvageable.
In the next town, we played a bit of merchant-ing. I quickly threw together a custom version of the Supply move to cover sales – they specify and explain the intended markup, 10+ they sell it at that markup, 7-9 half the markup and they can’t sell it all.
We also learned that the area has a religious Festival of Lights where they publicly burn volunteers alive for their god. More on this to come…
On the way out of town, the merchant guild hit them with taxes. Turns out they would actually take a 2 coin loss after taxes, so they bard decides to haggle and we end up Parleying with a promise of transporting something along their way free of charge if they can get a break on taxes. Bard rolls boxcars. “Take some freight for us up to the capitol city and we’ll wave the fee.”
So in the morning when the 3 large crates big enough to fit a horse each is loaded onto their wagon, and they get a few hours outside of the city, a Scout Ahead (Perilous Wilds) roll of 6- has the scout come back to the wagon with no new information.
That’s when one of the crates starts crying. I seems not all of those in the Festival of Lights are volunteers.
Nice twists! Great to hear about some Perilous Wilds play.