Has any made a table of requirement ideas for the Wizards Ritual?
Has any made a table of requirement ideas for the Wizards Ritual?
Has any made a table of requirement ideas for the Wizards Ritual?
Has any made a table of requirement ideas for the Wizards Ritual?
Has any made a table of requirement ideas for the Wizards Ritual?
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A table would help in a pinch, but I don’t think it’s strictly necessary when you creatively use the list of possible conditions from the move. In my experience what is “required” for a ritual really comes from and directs the fiction: You’ll need help from that guy you pissed off in town and/or First you must travel to XYZ mountain and obtain a Roc feather (or whatever). Both have an impact on the fiction, but neither were predetermined by a chart.
Having said that, there are times and circumstances when you’d want it to be more formulaic. My son used Ritual a LOT in a game that basically evolved into “gotta’ catch ’em all” in which he would use Ritual to convert recently slain monsters into playing cards for “The Grand Tournament”, so I devised a fairly easy formula for him to follow. If I can find it in my notes I’ll post it.
Brian Holland I sorta want to play a Cardcaptor Sakura campaign now…
Here’s some off the top of my head:
It’s going to take days/weeks/months:
– It’ll only work on the night of a certain astrological phenomenon
– You must concentrate on the ritual without sleep for days
First you must ____:
– Acquire something belonging to the target (sympathetic magic)
– Go somewhere dangerous to obtain an ingredient
– Make a sacrifice
– Lure the target to a certain place
You’ll need help from ____
– Someone you hate
– Someone who hates you
– Someone who’s difficult to find
– Someone who’s dead
It will require a lot of money:
– Luckily you’ve heard rumours of a new dungeon
– Luckily someone unscrupulous will pay a lot for some dangerous arcana you don’t need
The best you can do is a lesser version, unreliable and limited:
– It’s irrevocable or you can’t go back
– It can only do one of the things you want; which is more important?
– You only get one shot
You and your allies will risk danger from _____:
– Extraplanar denizens attracted by the strong magic
– The magic itself going haywire after the ritual is complete
– Something that inhabits this place of power
You’ll have to disenchant ____ to do it:
– The Royalty’s crown jewels
– A holy relic of the Church
– A magical seal or ward holding something else back
Thanks for these ideas! It helps make me thinking more widely about the options. I particularly like adding an astrological conjunction to the days/weeks option. It’s not where my mind went when I read the move.